Sam Yeung

3D Artist | Game Developer

ABOUT ME


I am Sam Yeung, a passionate 3D modeller dedicated to creating engaging 3D objects. I graduated from Queensland University of Technology with a Bachelor of Games and Interactive Environments, majoring in game design with a minor in CGI. This educational background enhanced my technical skills in 3D modelling but also enriched my comprehension of game design.

My expertise spans a wide range of 3D modelling techniques, including  character design, environment modelling, and prop creation. I have a understanding of industry-standard software such as Maya, Substance Painter, Unity, and Unreal Engine. Also, I continually learn 3D modelling to stay competitive. My workflow focuses on precision and efficiency, ensuring that each model is both visually striking and seamlessly integrates into different interactive environments.


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